head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Tests upgrade economy and lane prioritisation in a defense shooter.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
The Culling of the Cows leans Optimization (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
The Lord of the Rings: War in the North leans a little harder on execution, though the gap is small.
The Culling of the Cows
Aimed shots at lanes need modest timing
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Culling of the Cows
Waves are scripted with no adaptation
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Culling of the Cows
Mutation timing adds small surprises
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
The Culling of the Cows leans a little harder on optimization, though the gap is small.
The Culling of the Cows
Upgrade economy and lane priorities are the solvable core
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.