head to head
The Curse of Monkey IslandvsUnder a Killing Moon
The Curse of Monkey Island leans Optimization (Pure Optimization); Under a Killing Moon leans Optimization (Systems & Chaos).
The Curse of Monkey IslandUnder a Killing Moon
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Under a Killing Moon leans harder on variance: Pixel-hunty clues and cult secrets hide from first-timers.
Optimization7 vs 6
The Curse of Monkey Island leans harder on optimization: inventory logic puzzles are fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

