head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
A military horror story beneath an Iraqi temple where choices, not reflexes, keep the squad alive.

Variance · Light / Casual
A first-person psychological horror set in a cursed family home.
The Dark Pictures Anthology: House of Ashes leans Variance (Systems & Chaos); Visage leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Dark Pictures Anthology: House of Ashes
QTE sequences require only basic timing.
Visage
Slow movement and item use.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Dark Pictures Anthology: House of Ashes
Creatures follow fixed scripts, never adapting.
Visage
Ghosts follow scripted triggers.
The Dark Pictures Anthology: House of Ashes leans a little harder on variance, though the gap is small.
The Dark Pictures Anthology: House of Ashes
Unknown branch consequences dominate a blind playthrough.
Visage
Some scares and item placements vary.
The Dark Pictures Anthology: House of Ashes leans a little harder on optimization, though the gap is small.
The Dark Pictures Anthology: House of Ashes
Guides reduce survival to a known decision checklist.
Visage
Sanity management is shallow.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.