head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A stylised quad-wielding FPS where guns and demon arms tear through a cult hunting your power.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
The Darkness II leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
The Darkness II leans a little harder on execution, though the gap is small.
The Darkness II
Quad-wielding guns and demon arms at once tests coordination
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Darkness II
Brotherhood enemies attack on fixed scripts
The Last of Us
Enemy AI searches but follows mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Darkness II
Encounters and light placement are static
The Last of Us
Encounter layouts unknown first time only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Darkness II
Talent tree and execution-move choices reward planning
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.