head to head
The DigvsUnforeseen Incidents
The Dig leans Optimization (Pure Optimization); Unforeseen Incidents leans Optimization (Systems & Chaos).
The DigUnforeseen Incidents
Axis by axis
Execution0 vs 1
Unforeseen Incidents leans harder on execution: Pointing and clicking through hand-painted scenes
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Unforeseen Incidents leans harder on variance: Clues and solutions are hidden until found
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

