head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A LucasArts sci-fi adventure where astronauts stranded on an alien world puzzle out its dead civilization.

Optimization · Systems & Chaos
A dialogue-heavy vampire investigation RPG where character builds gate every confrontation.
The Dig leans Optimization (Pure Optimization); Vampire: The Masquerade - Swansong leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Dig
Point-and-click; no reflex demands.
Vampire: The Masquerade - Swansong
Pure dialogue and exploration, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Dig
Alien world is static; companions follow scripts.
Vampire: The Masquerade - Swansong
NPC confrontations are stat-checked scripts, not adaptive
Vampire: The Masquerade - Swansong leans a little harder on variance, though the gap is small.
The Dig
Alien machinery's purpose is hidden until experimented with.
Vampire: The Masquerade - Swansong
Hidden information drives the investigations
The Dig leans a little harder on optimization, though the gap is small.
The Dig
Machine puzzles have single fixed solutions to deduce.
Vampire: The Masquerade - Swansong
Skill-point allocation and clue deduction are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.