head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A LucasArts sci-fi adventure where astronauts stranded on an alien world puzzle out its dead civilization.

Optimization · Pure Optimization
A free-to-play death game where navigating majority-vote executions tests deduction and alliance reasoning.
The Dig leans Optimization (Pure Optimization); Your Turn To Die: Death Game By Majority leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Dig
Point-and-click; no reflex demands.
Your Turn To Die: Death Game By Majority
RPG Maker exploration and choices; no timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Dig
Alien world is static; companions follow scripts.
Your Turn To Die: Death Game By Majority
Voting outcomes are scripted per route, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Dig
Alien machinery's purpose is hidden until experimented with.
Your Turn To Die: Death Game By Majority
Hidden character alliances and voting rules create uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Dig
Machine puzzles have single fixed solutions to deduce.
Your Turn To Die: Death Game By Majority
Routing correct ally choices and vote structures to survive each majority vote
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.