head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A tactical cover shooter where build crafting and teamwork meet real PvP reads in contested Dark Zone spaces.

Optimization · Practiced Mastery
A tower-defense hybrid testing turret placement, economy and hands-on aiming.
The Division 2 leans Optimization (Practiced Mastery); Toy Soldiers: War Chest leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Division 2
Cover shooting and positioning demand consistent aim under pressure
Toy Soldiers: War Chest
Manning turrets adds aim and reaction demands
The Division 2 leans a little harder on reads, though the gap is small.
The Division 2
Dark Zone and conflict PvP feature real adaptive opponents
Toy Soldiers: War Chest
Enemy waves scripted; multiplayer adds some prediction
The Division 2 leans a little harder on variance, though the gap is small.
The Division 2
Named item drops and talent rolls add meaningful RNG
Toy Soldiers: War Chest
Wave variety and unit outcomes add modest randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Division 2
Skill builds and gear set synergies are extensively theory-crafted
Toy Soldiers: War Chest
Turret placement, upgrades and economy drive defense
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.