head to head
The Elder Scrolls III: MorrowindvsThe Elder Scrolls IV: Oblivion
The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
The Elder Scrolls III: MorrowindThe Elder Scrolls IV: Oblivion
Axis by axis
Execution2 vs 3
The Elder Scrolls IV: Oblivion leans harder on execution: Real-time swing and block, modest demand
Reads0 vs 1
The Elder Scrolls IV: Oblivion leans harder on reads: Scripted enemies
Variance3 vs 2
The Elder Scrolls III: Morrowind leans harder on variance: Hit chances rolled behind the screen
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

