head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.

Optimization · Systems & Chaos
A pixel-horror adventure about hunting a witch inside a nightmarish corporation.
The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization); Yuppie Psycho leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Yuppie Psycho
Light stealth and chase sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls III: Morrowind
No adaptive opposition
Yuppie Psycho
Office horrors are scripted, not adaptive
Yuppie Psycho leans a little harder on variance, though the gap is small.
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
Yuppie Psycho
Unknown scripted events dominate a blind playthrough
The Elder Scrolls III: Morrowind leans a little harder on optimization, though the gap is small.
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
Yuppie Psycho
Puzzle solutions and item routing are fixed
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.