head to head
The Elder Scrolls IV: OblivionvsZaos
The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization); Zaos leans Optimization (Pure Optimization).
The Elder Scrolls IV: OblivionZaos
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 3
Zaos leans harder on reads: PvP exists but limited true adaptive opponent modelling
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 6
The Elder Scrolls IV: Oblivion leans harder on optimization: Skill leveling, spell crafting, exploit-prone builds
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

