head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.

Optimization · Pure Optimization
Classic RTS economy optimisation with modest micro demands.
The Elder Scrolls Online leans Optimization (Practiced Mastery); Tzar: The Burden of the Crown leans Optimization (Pure Optimization).
The Elder Scrolls Online leans a little harder on execution, though the gap is small.
The Elder Scrolls Online
Action combat with weaving and rotations
Tzar: The Burden of the Crown
RTS macro speed matters, far below esport ceilings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Tzar: The Burden of the Crown
Human skirmishes reward scouting opponents' intentions
Tzar: The Burden of the Crown leans a little harder on variance, though the gap is small.
The Elder Scrolls Online
Loot tables and set drops
Tzar: The Burden of the Crown
Map fog hides enemy development until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
Tzar: The Burden of the Crown
Economy build orders and race tech choices decide games
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.