head to head
The Elder Scrolls OnlinevsWorld of Warcraft
The Elder Scrolls Online leans Optimization (Practiced Mastery); World of Warcraft leans Optimization (Pure Optimization).
The Elder Scrolls OnlineWorld of Warcraft
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance2 vs 3
World of Warcraft leans harder on variance: Loot tables and crit RNG present
Optimization7 vs 9
World of Warcraft leans harder on optimization: Gear, talents, and rotation are mathematically solved
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

