head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A sprawling open-world RPG where build and system mastery outweigh its combat.

Optimization · Pure Optimization
A class-swapping JRPG carried by art-rotation and ouroboros build optimization.
The Elder Scrolls V: Skyrim - Anniversary Edition leans Optimization (Pure Optimization); Xenoblade Chronicles 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim - Anniversary Edition
real-time combat but fairly forgiving
Xenoblade Chronicles 3
Auto-attack with art-timing inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim - Anniversary Edition
solo RPG, no adaptive enemies
Xenoblade Chronicles 3
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim - Anniversary Edition
loot rolls and random encounters
Xenoblade Chronicles 3
Loot and gem rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim - Anniversary Edition
deep build, perk, and gear optimization
Xenoblade Chronicles 3
Class, art, and ouroboros builds deeply rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
The Elder Scrolls V: Skyrim - Anniversary Edition →
full breakdown
Xenoblade Chronicles 3 →