head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An open world where build optimisation dissolves every combat challenge.

Optimization · Pure Optimization
Definitive top-down Zelda spanning light and dark mirrored worlds.
The Elder Scrolls V: Skyrim - Special Edition leans Optimization (Pure Optimization); The Legend of Zelda: A Link to the Past leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim - Special Edition
Combat timing matters little; difficulty bends to your build
The Legend of Zelda: A Link to the Past
Responsive combat and boss dodging, moderate demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim - Special Edition
Draugr and dragons run scripted AI packages
The Legend of Zelda: A Link to the Past
All enemies scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim - Special Edition
Loot rolls and radiant quests add minor mapped randomness
The Legend of Zelda: A Link to the Past
Secrets unknown until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Elder Scrolls V: Skyrim - Special Edition
Perk, crafting and stealth-archer loops trivially solve combat
The Legend of Zelda: A Link to the Past
Two-world puzzle structure and item-driven routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
The Elder Scrolls V: Skyrim - Special Edition →
full breakdown
The Legend of Zelda: A Link to the Past →