head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Tests daily-schedule routing and crafting-chain planning to engineer each escape.

Optimization · Pure Optimization
A time-loop Roman mystery where deducing each citizen's secret motive unlocks a nonviolent resolution.
The Escapists: The Walking Dead leans Optimization (Pure Optimization); The Forgotten City leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Escapists: The Walking Dead
Top-down movement with mild zombie-dodging pressure
The Forgotten City
Combat is technically possible but almost never the optimal path
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Escapists: The Walking Dead
Walkers are mindless scripted threats
The Forgotten City
Roman citizens follow scripted roles within the time-loop logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Escapists: The Walking Dead
Item spawns and walker placement vary modestly
The Forgotten City
Hidden motivations and loop-dependent states create investigative uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Escapists: The Walking Dead
Crafting chains, schedules and escape routing are the whole game
The Forgotten City
Identifying the correct non-violent resolution path for each citizen is a solvable deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.