head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Pixel-art prison sim about gaming fixed guard routines and crafting your way out.

Optimization · Pure Optimization
A physics puzzle game about building wobbly towers and bridges from living goo balls.
The Escapists leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
World of Goo leans a little harder on execution, though the gap is small.
The Escapists
Light timing for fights and routine windows
World of Goo
Placing goo balls needs only mild precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Escapists
Guards follow fixed schedules, not adaptation
World of Goo
No opponent exists
The Escapists leans a little harder on variance, though the gap is small.
The Escapists
Desk loot and inmate favours mildly random
World of Goo
Physics are visible and deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Escapists
Crafting chains and routine exploitation are the escape
World of Goo
Tower structure and goo economy are solvable per level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.