head to head
Warhammer 40,000: Darktide asks more than The Evil Within 2, and the gap is variance.

Optimization · Practiced Mastery
An open-chapter survival horror game where upgrade planning and systematic area sweeping drive success.

Execution · Practiced Mastery
40k co-op horde shooter with class builds.
The Evil Within 2 leans Optimization (Practiced Mastery); Warhammer 40,000: Darktide leans Execution (Practiced Mastery).
Warhammer 40,000: Darktide leans a little harder on execution, though the gap is small.
The Evil Within 2
Open-zone combat demands solid aim and positioning
Warhammer 40,000: Darktide
Melee-gunplay weaving under horde pressure
Warhammer 40,000: Darktide leans a little harder on reads, though the gap is small.
The Evil Within 2
Enemies are scripted; no adaptive opponent
Warhammer 40,000: Darktide
Scripted specials, not adaptive opponents
Warhammer 40,000: Darktide leans clearly harder on variance.
The Evil Within 2
Collectibles are hidden; minor supply variance in open zones
Warhammer 40,000: Darktide
Director spawns and weapon rolls vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Evil Within 2
Upgrade system, open-area routing and crafting are fully optimisable
Warhammer 40,000: Darktide
Talent trees and breakpoints heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.