head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.
Execution · Competitive PvP
Destruction-heavy team shooter with cashout heists.

Execution · Grand Arena
Hero-driven squad RTS where wargear optimization and ability timing combine with reading aggressive opponents.
The Finals leans Execution (Competitive PvP); Warhammer 40,000: Dawn of War II leans Execution (Grand Arena).
The Finals leans a little harder on execution, though the gap is small.
The Finals
Movement and aim under destruction chaos
Warhammer 40,000: Dawn of War II
Hero ability activation and squad retreat timing are mechanically demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Finals
Cashout fights are three-team mind games
Warhammer 40,000: Dawn of War II
Opponent army composition and hero focus must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Finals
Destruction and event modifiers shake fights
Warhammer 40,000: Dawn of War II
Retreat damage, wargear drops, and map control variance add uncertainty
Warhammer 40,000: Dawn of War II leans a little harder on optimization, though the gap is small.
The Finals
Class loadouts and gadget synergies
Warhammer 40,000: Dawn of War II
Wargear builds and ability upgrade sequences are optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.