head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A co-op third-person looter shooter where module build optimisation and drop variance define long-term progression.

Optimization · Practiced Mastery
Fantasy looter shooter with class hybrids.
The First Descendant leans Optimization (Practiced Mastery); Tiny Tina's Wonderlands leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The First Descendant
Colossus boss fights and intercept missions require dodge timing and aim
Tiny Tina's Wonderlands
Gunplay similar to Borderlands 3
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The First Descendant
PvE co-op throughout with no meaningful adaptive opponent
Tiny Tina's Wonderlands
Scripted fantasy enemies, no reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The First Descendant
Module drop RNG and Descendant unlock rates drive the grind
Tiny Tina's Wonderlands
Loot rolls and Chaos Chamber RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The First Descendant
Module builds and Descendant loadouts are extensively theory-crafted
Tiny Tina's Wonderlands
Dual classes and spell builds deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.