head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An open-world crime game where managing a criminal empire's territory is the deeper system.

Optimization · Practiced Mastery
A family-friendly open-world driving adventure romping through Springfield's mystery of cameras and cola.
The Godfather II leans Optimization (Practiced Mastery); The Simpsons: Hit & Run leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Godfather II
shooting and brawling need moderate skill
The Simpsons: Hit & Run
Forgiving driving and light platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Godfather II
scripted rival families, no adaptation
The Simpsons: Hit & Run
No adaptive opposition exists
The Godfather II leans a little harder on variance, though the gap is small.
The Godfather II
territory events and drops vary
The Simpsons: Hit & Run
Fixed missions with trivial traffic noise
The Godfather II leans a little harder on optimization, though the gap is small.
The Godfather II
empire management and territory control solvable
The Simpsons: Hit & Run
Mission routes, shortcuts, and collectible runs are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.