head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A remade survival-action game where resourcefulness against scripted threats defines the challenge.

Execution · Practiced Mastery
A cinematic survival-action game where careful resource management and stealth execution carry you through scripted threats.
The Last of Us Part I leans Execution (Practiced Mastery); The Last of Us Remastered leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part I
stealth-combat needs aim and timing
The Last of Us Remastered
stealth combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part I
scripted infected/human AI, no adaptation
The Last of Us Remastered
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part I
loot and encounter variation
The Last of Us Remastered
encounter loot and infected spawns vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part I
crafting and route planning matter
The Last of Us Remastered
resource crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.