head to head
The Last of Us Part IvsTrespasser
The Last of Us Part I leans Execution (Practiced Mastery); Trespasser leans Execution (Practiced Mastery).
The Last of Us Part ITrespasser
Axis by axis
Execution4 vs 5
Trespasser leans harder on execution: awkward physics-based aiming and movement
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 3
The Last of Us Part I leans harder on optimization: crafting and route planning matter
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

