head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A brutal survival-action sequel where tense stealth and resourcefulness against scripted threats define play.

Execution · Practiced Mastery
An open-world cop action game mixing driving, gunplay, and martial arts across a mapped Los Angeles.
The Last of Us Part II Remastered leans Execution (Practiced Mastery); True Crime: Streets of LA leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II Remastered
stealth combat needs aim and timing
True Crime: Streets of LA
Driving, shooting, and brawling reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II Remastered
scripted enemy AI, no adaptation
True Crime: Streets of LA
AI cops and crooks are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II Remastered
encounter loot and enemy placement vary
True Crime: Streets of LA
Random street crimes pop up
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Last of Us Part II Remastered
crafting and route planning matter
True Crime: Streets of LA
Branching missions and upgrade routes learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.