head to head
The Last of Us Part IIvsTumblePop
The Last of Us Part II leans Execution (Practiced Mastery); TumblePop leans Execution (Practiced Mastery).
The Last of Us Part IITumblePop
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 2
TumblePop leans harder on reads: Enemies follow patterns, not adaptive minds
Variance2 vs 3
TumblePop leans harder on variance: Enemy movement has some randomness per stage
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

