head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Definitive top-down Zelda spanning light and dark mirrored worlds.

Optimization · Pure Optimization
A minimal physics puzzle about chaining explosions to reach the goal.
The Legend of Zelda: A Link to the Past leans Optimization (Pure Optimization); Zup! X leans Optimization (Pure Optimization).
The Legend of Zelda: A Link to the Past leans a little harder on execution, though the gap is small.
The Legend of Zelda: A Link to the Past
Responsive combat and boss dodging, moderate demand
Zup! X
Minimal dexterity to trigger explosions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Legend of Zelda: A Link to the Past
All enemies scripted
Zup! X
Solo - no opponent to model
The Legend of Zelda: A Link to the Past leans a little harder on variance, though the gap is small.
The Legend of Zelda: A Link to the Past
Secrets unknown until found
Zup! X
Deterministic physics puzzles, no hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Legend of Zelda: A Link to the Past
Two-world puzzle structure and item-driven routing
Zup! X
Finding the right explosion sequence is the puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.