head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Open-world Hyrule built on physics puzzles and exploration over reflex tests.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Legend of Zelda: Breath of the Wild
Parry timing and aiming matter but forgiving.
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Legend of Zelda: Breath of the Wild
Enemies follow fixed scripted behaviors.
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Legend of Zelda: Breath of the Wild
Weapon drops and weather lightly randomized.
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Legend of Zelda: Breath of the Wild
Shrines, cooking, traversal routes fully solvable.
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.