head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Scheduling and routing a repeating three-day world where every event is learnable and fixed.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
The Legend of Zelda: Majora's Mask 3D leans Optimization (Pure Optimization); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Legend of Zelda: Majora's Mask 3D
Combat and platforming are deliberate, rarely twitch-demanding
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
The Legend of Zelda: Majora's Mask 3D
NPCs run fixed three-day schedules, nothing adapts
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Legend of Zelda: Majora's Mask 3D
Schedules and secrets are unknown until discovered, then fixed
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Legend of Zelda: Majora's Mask 3D leans a little harder on optimization, though the gap is small.
The Legend of Zelda: Majora's Mask 3D
Planning the time loop around NPC schedules is the game
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.