head to head
The Lord of the Rings: The Battle for Middle-earthvsWargame: AirLand Battle
The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math); Wargame: AirLand Battle leans Optimization (Mind & Math).
The Lord of the Rings: The Battle for Middle-earthWargame: AirLand Battle
Axis by axis
Execution5 vs 4
The Lord of the Rings: The Battle for Middle-earth leans harder on execution: Micro and multitasking under real-time pressure
Reads6 vs 6
Even - both lean on reads about the same.
Variance3 vs 4
Wargame: AirLand Battle leans harder on variance: Recon-limited information hides enemy composition
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

