head to head
The Need for SpeedvsTomb of the Mask
The Need for Speed leans Execution (Pure Mechanics); Tomb of the Mask leans Execution (Pure Mechanics).
The Need for SpeedTomb of the Mask
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 0
The Need for Speed leans harder on reads: AI rivals and police follow fixed behaviour
Variance2 vs 3
Tomb of the Mask leans harder on variance: Procedural labyrinth segments vary each climb
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

