head to head
The Need for SpeedvsWii Play: Motion
The Need for Speed leans Execution (Pure Mechanics); Wii Play: Motion leans Execution (Pure Mechanics).
The Need for SpeedWii Play: Motion
Axis by axis
Execution7 vs 6
The Need for Speed leans harder on execution: Holding racing lines at speed through traffic is the test
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 2
The Need for Speed leans harder on optimization: Track knowledge and car choice settle quickly
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

