head to head

The Need for Speed cover artvsWii Play: Motion cover art

The Need for SpeedvsWii Play: Motion

The Need for Speed leans Execution (Pure Mechanics); Wii Play: Motion leans Execution (Pure Mechanics).

EXECUTION7 /10READS1 /10VARIANCE2 /10OPTIMIZATION3 /10
The Need for SpeedWii Play: Motion

Axis by axis

Execution7 vs 6

The Need for Speed leans harder on execution: Holding racing lines at speed through traffic is the test

Reads1 vs 1

Even - both lean on reads about the same.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization3 vs 2

The Need for Speed leans harder on optimization: Track knowledge and car choice settle quickly

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

The Need for Speed

full breakdown

Wii Play: Motion