head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Claymation point-and-click adventure sculpted entirely from plasticine whimsy.

Optimization · Light / Casual
A narrative walking-mystery game focused on environmental storytelling and deduction.
The Neverhood leans Optimization (Pure Optimization); The Vanishing of Ethan Carter Redux leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Neverhood
Point-and-click; no dexterity
The Vanishing of Ethan Carter Redux
minimal input, mostly walking and observing
The Vanishing of Ethan Carter Redux leans a little harder on reads, though the gap is small.
The Neverhood
No opposition exists
The Vanishing of Ethan Carter Redux
no adversarial opponent, narrative mystery
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Neverhood
Puzzles hidden until discovered, then fixed
The Vanishing of Ethan Carter Redux
fixed clues, no meaningful randomness
The Neverhood leans a little harder on optimization, though the gap is small.
The Neverhood
Adventure puzzle chains with single solutions
The Vanishing of Ethan Carter Redux
deduction puzzle-solving is the systems layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.