head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Claymation point-and-click adventure sculpted entirely from plasticine whimsy.

Optimization · Pure Optimization
A zen object-placement game where reading spatial and narrative context determines where each item belongs.
The Neverhood leans Optimization (Pure Optimization); Unpacking leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Neverhood
Point-and-click; no dexterity
Unpacking
Item placement requires light spatial judgment but no precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Neverhood
No opposition exists
Unpacking
Solo meditative game with no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Neverhood
Puzzles hidden until discovered, then fixed
Unpacking
Item and room combinations are deterministic across playthroughs
Unpacking leans a little harder on optimization, though the gap is small.
The Neverhood
Adventure puzzle chains with single solutions
Unpacking
Understanding acceptable placement rules and story logic guides packing decisions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.