head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A fairy-tale adventure testing patient discovery of fixed puzzle solutions.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.
The Night of the Rabbit leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Night of the Rabbit
Pointing and clicking has no motor ceiling
Totally Accurate Battle Simulator
Place units then watch; no hands required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Night of the Rabbit
No opponent of any kind to predict
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Totally Accurate Battle Simulator leans a little harder on variance, though the gap is small.
The Night of the Rabbit
Puzzle solutions are hidden information until discovered
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Totally Accurate Battle Simulator leans a little harder on optimization, though the gap is small.
The Night of the Rabbit
A walkthrough trivialises it - puzzles have fixed solutions
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.