head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.

Optimization · Pure Optimization
Tests exploiting stackable upgrade systems in a janky open-world RPG.
The Outer Worlds leans Optimization (Pure Optimization); Two Worlds leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Outer Worlds
FPS-lite with time-dilation aim
Two Worlds
Clunky combat asks little beyond basic timing
The Outer Worlds leans a little harder on reads, though the gap is small.
The Outer Worlds
Scripted enemies
Two Worlds
Enemies are simple scripted aggro
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Outer Worlds
Loot rolls, dialogue check variance
Two Worlds
Loot drops and unexplored map hold mild hidden information
The Outer Worlds leans a little harder on optimization, though the gap is small.
The Outer Worlds
Perks, flaws, dialogue routing rewarded
Two Worlds
Stackable item enchanting and builds break the game open
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.