head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.

Optimization · Pure Optimization
A grid dungeon crawler testing build choices, puzzle-solving and enemy-type counterplay.
The Outer Worlds leans Optimization (Pure Optimization); Vaporum leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Outer Worlds
FPS-lite with time-dilation aim
Vaporum
Real-time grid-dancing around enemies needs some timing
The Outer Worlds leans a little harder on reads, though the gap is small.
The Outer Worlds
Scripted enemies
Vaporum
Enemies follow fixed behaviours per type
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Outer Worlds
Loot rolls, dialogue check variance
Vaporum
Dungeon is authored; loot mostly placed
Vaporum leans a little harder on optimization, though the gap is small.
The Outer Worlds
Perks, flaws, dialogue routing rewarded
Vaporum
Gear loadouts, rig builds and puzzle solutions are the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.