head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
You play a sign-figure rearranging public signage into traversable puzzles.

Optimization · Pure Optimization
Atmospheric sci-fi puzzler about swapping consciousness between your own clones.
The Pedestrian leans Optimization (Pure Optimization); The Swapper leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Pedestrian
Forgiving platforming inside the signs
The Swapper
Light platforming; precision rarely gates progress
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Pedestrian
No adversary present
The Swapper
No opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Pedestrian
Deterministic sign-rearranging puzzles
The Swapper
Deterministic rooms with no hidden state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Pedestrian
Panel connections reduce to clean solvable graphs
The Swapper
Clone-placement puzzles have fixed solvable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.