head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
You play a sign-figure rearranging public signage into traversable puzzles.

Optimization · Pure Optimization
A puzzle game where photographs layered onto the world physically rebuild missing geometry.
The Pedestrian leans Optimization (Pure Optimization); Viewfinder leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Pedestrian
Forgiving platforming inside the signs
Viewfinder
Placing photo layers needs light spatial precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Pedestrian
No adversary present
Viewfinder
No opponent; photograph-based puzzle
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Pedestrian
Deterministic sign-rearranging puzzles
Viewfinder
All scenes are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Pedestrian
Panel connections reduce to clean solvable graphs
Viewfinder
Deducing which photo angle reconstructs the geometry needed to progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.