head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Interactive horror drama where dialogue choices and QTEs decide who survives the night.

Optimization · Pure Optimization
Open-world detective work testing evidence deduction without hand-holding.
The Quarry leans Optimization (Systems & Chaos); The Sinking City leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Quarry
QTE prompts are the only dexterity test
The Sinking City
Clunky combat is deliberately undemanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Quarry
No adaptive opposition, only branching scripts
The Sinking City
Monsters and citizens follow fixed scripts
The Quarry leans a little harder on variance, though the gap is small.
The Quarry
Hidden branch logic surprises until paths are mapped
The Sinking City
Case clues are hidden information until investigated
The Sinking City leans a little harder on optimization, though the gap is small.
The Quarry
Choice outcomes converge to known survival routes
The Sinking City
Cross-referencing evidence and city archives is the deduction core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.