head to head
The QuarryvsTime Hollow
The Quarry leans Optimization (Systems & Chaos); Time Hollow leans Optimization (Systems & Chaos).
The QuarryTime Hollow
Axis by axis
Execution2 vs 1
The Quarry leans harder on execution: QTE prompts are the only dexterity test
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
The Quarry leans harder on variance: Hidden branch logic surprises until paths are mapped
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

