head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Interactive horror drama where dialogue choices and QTEs decide who survives the night.

Optimization · Systems & Chaos
A time-travel mystery testing deduction of fixed cause-and-effect puzzle chains.
The Quarry leans Optimization (Systems & Chaos); Time Hollow leans Optimization (Systems & Chaos).
The Quarry leans a little harder on execution, though the gap is small.
The Quarry
QTE prompts are the only dexterity test
Time Hollow
Drawing portals with the stylus is trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Quarry
No adaptive opposition, only branching scripts
Time Hollow
A fixed mystery plot, no adversary
The Quarry leans a little harder on variance, though the gap is small.
The Quarry
Hidden branch logic surprises until paths are mapped
Time Hollow
Story twists are hidden information on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Quarry
Choice outcomes converge to known survival routes
Time Hollow
Deducing where and when to open portals is fixed-solution puzzling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.