head to head
The QuarryvsUncanny Valley
The Quarry leans Optimization (Systems & Chaos); Uncanny Valley leans Variance (Systems & Chaos).
The QuarryUncanny Valley
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Uncanny Valley leans harder on variance: Branching consequences stay hidden until a run plays out
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

