head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A time-loop mystery puzzle game that is essentially a fixed sequence to solve.

Optimization · Pure Optimization
A philosophical first-person puzzle game testing spatial sequencing and tool-use logic.
The Sexy Brutale leans Optimization (Pure Optimization); The Talos Principle leans Optimization (Pure Optimization).
The Sexy Brutale leans a little harder on execution, though the gap is small.
The Sexy Brutale
light stealth timing, mostly observation-based
The Talos Principle
Carrying items and timing fan avoidance is trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Sexy Brutale
NPCs loop on fixed deterministic schedules
The Talos Principle
No adaptive adversary anywhere in the game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Sexy Brutale
fully deterministic time-loop world
The Talos Principle
All puzzles are deterministic with fixed layouts
The Talos Principle leans a little harder on optimization, though the gap is small.
The Sexy Brutale
solving the fixed time-loop puzzle sequence
The Talos Principle
Finding the exact sequence to bypass each set of obstacles and sigils
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.