head to head
The Simpsons: Hit & RunvsUnMetal
The Simpsons: Hit & Run leans Optimization (Practiced Mastery); UnMetal leans Optimization (Practiced Mastery).
The Simpsons: Hit & RunUnMetal
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
UnMetal leans harder on variance: Some unknown-first-time gags, mapped on replay
Optimization5 vs 6
UnMetal leans harder on optimization: Routes, item puzzles, and scripted bosses are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

