head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
An action horror game where a death-row inmate fights execution-themed monsters during a prison island breakout.

Optimization · Practiced Mastery
An open-world action game where hacking the city's infrastructure is your main weapon.
The Suffering leans Optimization (Practiced Mastery); Watch Dogs leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Suffering
Fast shooting and the Insanity transformation reward sharp play
Watch Dogs
Cover shooting and driving at modest difficulty
Watch Dogs leans a little harder on reads, though the gap is small.
The Suffering
Malefactors attack on fixed archetype patterns
Watch Dogs
Online invasions add a small human element
The Suffering leans a little harder on variance, though the gap is small.
The Suffering
Unknown spawns and morality outcomes on a blind run
Watch Dogs
Guard placements are knowable on approach
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Suffering
Weapon choice, rage meter use, and routes are learnable
Watch Dogs
Hacking chains and camera routes make stealth solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.