head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A philosophical first-person puzzle game testing spatial sequencing and tool-use logic.

Optimization · Pure Optimization
A self-aware mystery adventure testing systematic multi-character puzzle solving in a classic idiom.
The Talos Principle leans Optimization (Pure Optimization); Thimbleweed Park leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Talos Principle
Carrying items and timing fan avoidance is trivial
Thimbleweed Park
Classic SCUMM-style interface with no twitch elements
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Talos Principle
No adaptive adversary anywhere in the game
Thimbleweed Park
Scripted mystery narrative; NPCs never adapt to player choices
Thimbleweed Park leans a little harder on variance, though the gap is small.
The Talos Principle
All puzzles are deterministic with fixed layouts
Thimbleweed Park
Deterministic puzzles throughout the game
The Talos Principle leans a little harder on optimization, though the gap is small.
The Talos Principle
Finding the exact sequence to bypass each set of obstacles and sigils
Thimbleweed Park
Multi-character inventory puzzles demand systematic causal reasoning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.