head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A demanding action RPG where dodge timing meets alchemy build planning.

Execution · Practiced Mastery
Timing-based wuxia combat layered over build optimisation in an open world.
The Witcher 2: Assassins of Kings leans Optimization (Practiced Mastery); Where Winds Meet leans Execution (Practiced Mastery).
Where Winds Meet leans a little harder on execution, though the gap is small.
The Witcher 2: Assassins of Kings
Tight dodge and parry windows
Where Winds Meet
Parry and dodge timing in martial-arts duels rewards hands
Where Winds Meet leans a little harder on reads, though the gap is small.
The Witcher 2: Assassins of Kings
Scripted enemy patterns
Where Winds Meet
PvP modes add some human prediction, mostly PvE scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher 2: Assassins of Kings
Some loot and alchemy variance
Where Winds Meet
Open-world events and drops add mild randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher 2: Assassins of Kings
Sign, alchemy, and skill builds matter
Where Winds Meet
Build crafting and boss moveset learning drive progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.