head to head
Neither is simply harder - they are hard in different places. The Witcher 3: Wild Hunt demands more variance; Tony Hawk's Underground demands more execution.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.

Execution · Practiced Mastery
A story-driven skateboarding game still won by trick execution.
The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery); Tony Hawk's Underground leans Execution (Practiced Mastery).
Tony Hawk's Underground leans clearly harder on execution.
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
Tony Hawk's Underground
Combos plus off-board tricks keep the input ceiling high
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Tony Hawk's Underground
Story missions are scripted, not adaptive
The Witcher 3: Wild Hunt leans clearly harder on variance.
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Tony Hawk's Underground
Fixed levels and mission scripts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
Tony Hawk's Underground
Mission and score-line routing remain solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.