head to head
Neither is simply harder - they are hard in different places. The Witcher 3: Wild Hunt demands more variance; TrackMania United Forever demands more execution.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.

Execution · Practiced Mastery
Pure time-trial racing testing relentless execution of an ever-more-optimised line.
The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery); TrackMania United Forever leans Execution (Practiced Mastery).
TrackMania United Forever leans clearly harder on execution.
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
TrackMania United Forever
Frame-perfect lines over hundreds of restarts are everything
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
TrackMania United Forever
Time trials against ghosts - no one adapts to you
The Witcher 3: Wild Hunt leans clearly harder on variance.
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
TrackMania United Forever
Deterministic physics with literally nothing hidden
TrackMania United Forever leans a little harder on optimization, though the gap is small.
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
TrackMania United Forever
Finding the theoretical fastest line is the meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.