head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A Katamari-style game about routing through levels absorbing objects against a timer.

Optimization · Practiced Mastery
A throwback 3D collectathon in the Banjo-Kazooie mold.
The Wonderful End of the World leans Optimization (Practiced Mastery); Yooka-Laylee leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Wonderful End of the World
Movement and timed absorption need modest dexterity
Yooka-Laylee
3D movement, camera wrangling, mild platforming challenges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Wonderful End of the World
No adaptive opponent in this solo collection game
Yooka-Laylee
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Wonderful End of the World
Object placement is fixed, nothing random
Yooka-Laylee
Worlds are static once explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Wonderful End of the World
Efficient routing to absorb maximum objects in time is key
Yooka-Laylee
Pagie routing and move-unlock sequencing across worlds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.