head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Managing an unreliable police roster against random calls and solvable tactics.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.
This Is the Police 2 leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
This Is the Police 2
Menu management and slow tactical turns need no dexterity
Totally Accurate Battle Simulator
Place units then watch; no hands required
This Is the Police 2 leans a little harder on reads, though the gap is small.
This Is the Police 2
Story actors and criminals are scripted
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
This Is the Police 2
Call outcomes and officer quirks roll unpredictably
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
This Is the Police 2
Roster management, dispatch triage and tactical positioning are solvable
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.